15 February 2008

Just read Steve Jackson's Report to the Stakeholders

I've added the link to the report to my shared RSS list, so check it out (or check it out here). You are probably now asking "What are you talking about?" Let me go back a few steps.
I'm a gamer, have been since my early teens. Back then it was Dungeons & Dragons (AD&D). Over the years I have played a number of role playing games (RPGs); Traveller, Thieve's Guild, Morrow Project, James Bond & GURPS. Sadly most of these are long out of print, but GURPS lives on (and on and on). GURPS stands for Generic Universal Role Playing System and the name originally started as kind of a joke.
Steve Jackson Games (SJG) is a publisher of games since 1980. At that time there were a vast number of RPG's covering fantasy, SciFi, gunslingers, post apocalypse just to name a few, each with their own set of rules. Steve often joked that he wished someone would come up with a generic system that a player could use for any setting. On newsgroups he started referring to it as GURPS. In the end, SJG released it (if he wanted it done, he'd have to do it himself). Since then they have release hundreds of GURPS books.
If you want to know more about SJG and some of the other games they publish (GURPS is not currently there biggest selling product, Munchkin accounts for 70% of 2007's sales) here are some links to check out:
Since 2004, Steve Jackson has published what he calls his Report to the Stakeholders.  SJG is solely owned by Steve, but he sees that there are a number of people who have a stake in the success of SJG.

"Steve Jackson Games Incorporated has a single stockholder . . . me. But we have a great many STAKEholders – that is, people who have a stake in the success of the business. These include our employees, our distributors, the retailers who carry our line, and, of course, the people who PLAY our games! Less obvious stakeholders, but very real, are the freelance artists and designers we work with, the printers who create the finished product, the volunteers who demonstrate our games at conventions and retail stores, and the convention organizers who depend on us for game programming, prizes, and so on."
From the opening of the 2007 Report
If you're into gaming it's always a must read.

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